About This Title

Jack investigates a puzzling case of personality change and soon finds himself scuba-diving into a dilemma off the shores of Belize. Where did this mysterious pirate wreck come from? Is Jack really a pawn in a cosmic chess game? And why does everyone around him seem to be “Walk-ins”, except (perhaps) Captain Coco, his local liaison? Pulsing festival rhythms, a dose of potent “Viper Rum” - and the pirate ship ascends into the tropical night sky. Jack is suddenly at the helm suspecting that some kind of alien plot is afloat. And so it is…


​​For fans of audio drama, radio drama, radio adventure, adventure radio drama, radio mysteries and exotic metaphysical mysteries.


Audio Samples

Skeleton Chess” 320kb/sec MP3 (15.1MB)
Captain Morgan’s” 320kb/sec MP3 (14.3MB)

Reviews

by Ken Sanchez
Date Added: Friday 24 March, 2006

This, is the one to lose yourself in.

Beautiful, dreamlike sound effects and storytelling make this episode of Jack Flanders work, VERY well.

You got the Popeye sailors chanting, “Yoo-Hoo, Yoo-Hoo”, on the deck of their phantom ship sailing thru the skies on a starry night, not loud on yer headphones, but just loud enough to create a sense of being in a dream. And, of course, Walk-In’s, who keep you guessing, as they are from another plane of existence, or maybe from boring Earth.

AND, Just don’t get too close to a Mona Lisa-like picture!!!!

And, a little jewel of a part here:

Captain: “I never thanked you Flanders,,,,”

Flanders: “You see Captain,,,”

Captain: “SHUT UP,,,,,,”

Flanders: “Uhhhhh”

Ken


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